Andrus, JerryFive Dollar Tricks (1973, J A Enterprises))[RD] Silver dollars, that is. This booklet (five routines) includes anice effect of producing coins from a dollar bill which is continuallyshown on both sides.Bobo, J.B.New Modern Coin Magic (1966, Magic, Inc.)[SD] The "classic" book on all aspects of coin magic. If you're goingto do coin magic, this is a book you need to have.[E?] the standard, very complete with sleights and effects, although someof the effects are considered "dated" by some. There are two versionsavailable, a Dover paperback for under $10.00 and a hard cover (called "NewModern Coin Magic" with about 100 extra pages of sleights and routines)which is available for about $30.00Fulves, KarlSelf-Working Coin Magic (1989, Dover)[SD] Easy to learn and perform effects with coins for beginningmagicians.Futagawa, ShigeoIntroduction to Coin Magic(1978, Borden Publishing Co.)[JB] An excellent introduction to coin magic. This book includesmany, clear, line-drawing illustrations. Most common sleights arewell-described and illustrated together with quite a few effects.This book is not as extensive as Bobo or Roth, but very good forbeginners in coin magic.Jennings, Nina et alLarry Jennings on Card and Coin Handling (1977, Jeff Busby Magic Inc.)[SD] A booklet which, besides cards and coins, includes LarryJennings' Chop Cup routine. It's based on magic lectures Jenningsdeveloped in 1967 and 1970Kaufman, RichardCoinmagic (1981, Kaufman & Greenberg)[SD] A collection of coin magic routines from many people, compiled byRichard Kaufman. After Bobo's book, perhaps the most usefulintermediate coin magic book. As usual, the illustrations are verygood.[E?] an excellent book of "new" sleights and effects by a number ofcurrent coin manipulators, most notably David Roth (not the guy fromVan Halen!). It covers a few of the basic sleights, including theshuttle pass and Roth's handling of the Retention Vanish, but it isassumed that you have some background in coins (which can be obtainedin Bobo). The effects vary from intermediate to difficult. "Hangingcoins" is a popular effect from the book.Kurtz, GaryCoin Magic (1990, Kurtz)[SD] Booklet of good stuff to move a beginning coin worker along.Roth, DavidExpert Coin Magic (1985, D. Robbins)[SD] Originally published by Richard Kaufman, this book covers most ofthe things you will have seen Roth do over the years. As perhaps themost skilled coin magician in modern magic, Roth sets technicalstandards with his work. The book, like most of what Kaufman haspublished, has fine illustrations. Highly recommended for someone whoreally wants to get into coin magic by learning some nice (but noteasy) routines.[DH] A pricey and hard to find book, I have been coveting this forsome time. The sheer volume of material kind of overwhelms you,somewhat like opening Bobo for the first time. The up side is that thewriting and drawings are of the highest quality. If the drawings wherephotos, I would have said this was the perfect magic book. The book iswell organized into 3 sections: general coin magic, coin box magic,and some of David's major routines. I found lots of material that Icould master, plus lots that I probably never will (routines where youclassic palm 4 coins the whole time until the end...Not). I thoughtthe coin box stuff was the most unique. He has tons of Okito (and allthe variations of the coin box) routines that never use a turnover.Very clever. A definite "must have" for anyone doing coins. Now ifonly I could afford some of Roth's videos.[E?] this book was out of print, but I believe that it has beenreprinted by Robbins. This is an awesome tome of very modern movesand routines covering the effects and technique of David Roth. It hassections on coin box routines and includes Roth's famous "PortableHole" routine. A must-have for any serious student of coin magic.Simmons, KenScotch and Soda (Parts 1 and 2) (1982, 86, Magic City)[SD] Two booklets on how to use the Scotch 'n' Soda effect. Iactually picked these up in Disney's Magic Kingdom Magic Shop in WaltDisney World -- Disneyland's is, overall, a superior shop, but bothhad decent booklets on magic.
By far, one of the most frustrating aspects for players in Clash Royale has been the time it takes to upgrade an account and their decks. This update intends to address this by making it easier to upgrade cards and decks, especially when the meta shifts due to balance changes.
32 Magic Books, Cards
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This web page gives you a classic "Guess My Number" magic trick, and some variations on it. For each of these tricks, the magician (or is that mathemagician?) asks the subject to think of a number, then shows him or her some cards. For each card, the subject tells the magician whether their number is written on the card. After all the cards are shown, the magician knows the number.
In the classic version of this trick, there are seven cards - you can download a set here. To use them, Ask the subject to think of a number from 1 to 100. Show them the cards one by one, and ask "Is your number on this card?" Whenever the subject says "Yes", note the first number on the card - either 1, 2, 4, 8, 16, 32 or 64. Add up all these numbers, and you'll have the subject's secret number.For example, in the video, my first secret number was 35. It was written on three cards, the first numbers on these cards were 1, 2 and 35. My son worked out 1+2+32 in his head, and found my number, just like magic!
There are a couple of ways this trick could go wrong. If you make a mistake in your addition, of course you'll end up with the wrong answer. If this happens, just try again, and add more carefully next time! Likewise, if the subject says Yes when they should have said No - or the other way around - you won't get their number. If this happens, ask them what their number was, and show them that one of their answers was wrong. You might find that your subject already knows the trick! Perhaps they'll say something like "I know this one, it works by binary numbers" or something like that. In that case, try one of the other sets of cards below.To make the trick more effective, Don't tell people the trick! Mathemagicians never tell their secrets! (Ok, I told you, but you're going to be a mathemagician soon, too!) Get good at adding up the cards in your head! It might help to memorise a few particular sums : 64+32=96, 64+16=80, 32+16=48. Make sure people don't realise you are adding anything up. Be careful not to start muttering "Um, let's see, carry 1, that makes 42, then..."Easier to add, perhaps?In the version above, you'll sometimes have to add six of the seven numbers - for example, if the subject picks 63 or 95. I've prepared another set of seven cards where the most addition you'll ever have to do is to add up five numbers.
So, Download the cards here, print them out, practise the trick, and try it on your friends! Note that the subject's number should still be between 1 and 100. This time, the first numbers of the cards are 1, 2, 4, 8, 15, 28 and 56.Up to 1000!With a set of only 10 magic cards, it's possible to divine any number from 1 to 1000! Of course, the cards are a lot bigger (and the numbers you have to add are a lot bigger too!), but if you're game, you can download and print the set of 10 cards that you need. Then, the trick proceeds as follows... Ask the subject to think of a number from 1 to 1000. Show them the cards one by one, and ask "Is your number on this card?" Add up the first numbers on all the cards they say Yes to (the "first numbers" on the cards are 1, 2, 4, 8, 16, 32, 64, 128, 256 and 512 - but your subject can't say Yes to every card. The sum will be their secret number!
When I was testing out the first set of magic cards, some people complained there were too many questions to answer. So, I made a new set, with five cards instead of seven - and slightly different rules.
If you download that cards you'll see that the cards have some numbers printed in red, and some in green. Also, the cards are labeled Card 1, Card 3, Card 9, Card 27 and Card 81. The way the trick works is like so : Ask the subject to think of a number from 1 to 100. Show them the cards one by one, and ask "Is your number on this card? And if so, what color is it?" Add up the cards on which their number is Green. Add up the cards on which their number is Red. Subtract the red total from the green total, and you have their secret number.For example, Suppose I think of the number 69 Then, I'll tell you my number is Green on Card 81, Red on Card 3 and Card 9, and it doesn't appear on Card 1 or Card 27 The total for the Green numbers is just 81. The total for the Red numbers is 3 + 9, that is, 12. So if you work out 81 - 12 you get my secret number 69.When you're doing this trick, there'll always be some green numbers. If there's no red number, the green total is teh secret number. To see this in action, try (say) 37 as the secret number.
Some tips and tricks for this version of the magic trick : The mental math is tougher. Make sure you're confident before trying the trick on your friends! In case you don't have a color printer, I've made a black and white set. Each number has either a picture of a Plane (for the numbers you "Plus"), or a Star (for those you Subtract) It will be harder for the subject to guess the trick if you cut them so the titles Card 1, Card 3 and so on are not visible. That means you have to remember which card is which, but you'll be able to baffle your friends and family for that much longer! 2ff7e9595c
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